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About Varied / Professional Nun Kwon Dethsp31/United States Groups :iconmanifestation-ccs: Manifestation-CCS
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Greetings All,

It's Nun Kwon, here to share some insight related to Card Game Design. This particular writing's focus will center around the benefits of using aesthetically pleasing prototypes during your play-testing sessions.

Manifestation CCS: Future Age Promo Preview (W) by CauseThought

Prototypes are created and used in just about every field of development involving inventions and creations. Many people understand the value of prototypes when developmental aspects of a card game are considered; but a lot of people overlook the sense of awe, intrigue, wonder, and amazement that can accompany one's experience with a prototype. The power of these feelings can really drive a person to respond positively towards a card game even before it reaches its final rendition. Anyone focusing on the success of a card game will need to make sure they have built significant interest in their creation before they offer it to the public. If you are going to a Game Publisher to market, distribute, and fund the creation of your game, you will be relying on the Game Publisher's reputation and customer base to sell your game. If you are planning to self-publish your card game, building a following of interested individuals through your own means will be required.

Regardless of the route you are taking towards the public release of your card game, it's important to make sure all aspects of your prototypes resonate well with your potential publisher(s) and followers; this includes both the game-play and the look and feel of the game itself. There is a lot to say about the impressions good looking prototypes have on their audiences; but I'll let Tony from Lore Chase Games share his first hand experience:



Considering all of these things may lead to the following question: "Where do I start with getting decent looking prototypes created for my card game?" There are a wealth of resources available for people looking to leave audiences with positive, lasting impressions after experiencing their prototypes. Here is a great forum thread on Board Game Geek to begin your search: boardgamegeek.com/thread/99150…

You can also find some really good solutions to your prototyping endeavors through our Manifestation CCS Kickstarter Campaign: www.kickstarter.com/projects/u…

Let me know if you have any questions in the comments below about this topic, or any others related to card game design. Feel free to share your experiences around Card Game Design Prototype Aesthetics as well!

All to You,

- Nun Kwon
Unknown Depths
Manifestation CCS
www.manifestationccs.com/

FUTURE AGE:




PAST AGE:




Show some support for the project by liking the FACEBOOK page! :)

Check the Manifestation CCS Gallery for examples of the kinds of cards you can create using the Manifestation CCS: Past Age (Style Series I) templates and Manifestation CCS: Future Age (Style Series I) templates. If you have any questions about them, let me know. I'm the creator and would be very happy to provide you with any information you are searching for.

Also, check out this page for more information on the upcoming Modern Age (Style Series I) Kickstarter Campaign coming August 24: MODERN AGE KICKSTARTER CAMPAIGN

- Nun Kwon

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CauseThought
Nun Kwon Dethsp
Artist | Professional | Varied
United States
CAUSE THOUGHT = UNKNOWN DEPTHS

To define Unknown Depths as something objective and tangible is a simple proposition. Unknown Depths is:

- a collaboration of artists and creators of all types.

- an organization providing creative media and services.

- a solution for those in need of creative media and services.

- a collective of thinkers, problem solvers, idea generators and philosophers.
Interests

Activity


Manifestation CCS - Mascots by CauseThought
Manifestation CCS - Mascots

These are mascots I illustrated for Manifestation CCS promotions (Card Creation Source / Card Templates).

Dream Mage (Center): I tried to make him encompass the feel of a Fantasy themed setting. He's based off of an old character a friend of mine used to roleplay online with. I was going for a very mystical and mysterious feel that could be applied to any number of Fantasy realms.

Fate Shaman 1 (Left): This was my attempt at trying to create a character design that audiences from most western countries would feel is futuristic/sci-fi oriented. I was slightly inspired by various creations like King of Fighters, Phantasy Star Online, and some others.

Fate Shaman 2 (Right): She was designed to have the look and feel of what many cultures around the world would considered "Old World" futuristic/sci-fi. This is what I feel Atlantis, Mu / Lemuria, The Golden Age, etc would have looked like if people in those times were "high-tech."

If you want to know more about the Manifestation CCS project visit: www.manifestationccs.com/

We've also got a Kickstarter up and running for those looking for highly customizable, professionally designed card templates for their projects. Check it out here:

www.kickstarter.com/projects/u…

And here's our Deviant Art group: manifestation-ccs.deviantart.c…

- Nun Kwon

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Greetings All,

It's Nun Kwon, here to share some insight related to Card Game Design. This particular writing's focus will center around the benefits of using aesthetically pleasing prototypes during your play-testing sessions.

Manifestation CCS: Future Age Promo Preview (W) by CauseThought

Prototypes are created and used in just about every field of development involving inventions and creations. Many people understand the value of prototypes when developmental aspects of a card game are considered; but a lot of people overlook the sense of awe, intrigue, wonder, and amazement that can accompany one's experience with a prototype. The power of these feelings can really drive a person to respond positively towards a card game even before it reaches its final rendition. Anyone focusing on the success of a card game will need to make sure they have built significant interest in their creation before they offer it to the public. If you are going to a Game Publisher to market, distribute, and fund the creation of your game, you will be relying on the Game Publisher's reputation and customer base to sell your game. If you are planning to self-publish your card game, building a following of interested individuals through your own means will be required.

Regardless of the route you are taking towards the public release of your card game, it's important to make sure all aspects of your prototypes resonate well with your potential publisher(s) and followers; this includes both the game-play and the look and feel of the game itself. There is a lot to say about the impressions good looking prototypes have on their audiences; but I'll let Tony from Lore Chase Games share his first hand experience:



Considering all of these things may lead to the following question: "Where do I start with getting decent looking prototypes created for my card game?" There are a wealth of resources available for people looking to leave audiences with positive, lasting impressions after experiencing their prototypes. Here is a great forum thread on Board Game Geek to begin your search: boardgamegeek.com/thread/99150…

You can also find some really good solutions to your prototyping endeavors through our Manifestation CCS Kickstarter Campaign: www.kickstarter.com/projects/u…

Let me know if you have any questions in the comments below about this topic, or any others related to card game design. Feel free to share your experiences around Card Game Design Prototype Aesthetics as well!

All to You,

- Nun Kwon
Unknown Depths
Manifestation CCS
www.manifestationccs.com/
Manifestation CCS (Past Age - Series I) S03 CS1 by CauseThought
Manifestation CCS (Past Age - Series I) S03 CS1
600 Points | $6 DOWNLOAD HERE ON DEVIANT ART! CLICK THE "PURCHASE" BUTTON AT THE TOP RIGHT OF THIS PAGE TO GET THE .ZIP FILE!

LEARN MORE BY DOWNLOADING A FREE SAMPLE FILE HERE: STYLE 03

MORE INFORMATION

Manifestation-CCS

FACEBOOK


YOUTUBE


A CLEAN AND
 CONTROLLED COLLECTION OF OVER 14 PREDEFINED ELEMENTS TO BE MOLDED BY YOUR ARTISTIC DIRECTION.

CONTENTS:

MAIN FOLDER -

1. UTILIZATION LICENSE.txt

2. Manifestation CCS (Past Age - Series I) S03-CS1 - Info.txt

3. S03-CS1 Instruction Manual.pdf

ICONS FOLDER -

4. Icons.psd (Editable Photoshop shape layers)

5. 30 Icons (.png format)


STYLE 03 FOLDER -

6. Past Age - Card Style 03 (Front CS1).psd

7. Past Age - Card Style 03 (Rear CS1).psd

8. Text-Icon Styles.asl

9. Actions.atn

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Comments


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:iconmartinagro:
martinagro Featured By Owner 1 day ago
 thank you so much for the watch! La la la la 
your work is amazing ! 
Reply
:iconcausethought:
CauseThought Featured By Owner 12 hours ago  Professional General Artist
No problem. I'll return the thanks for the favorites!
Reply
:iconneshirys:
neshirys Featured By Owner Jul 22, 2015
Thank you for the watch!

Lugia's Decision by neshirys  Pokemon - Reunion of Lost Souls by neshirys  Pokemon ORAS - The Legends of Hoenn by neshirys  GoldenSun - Imil by neshirys
Reply
:iconkr1227:
kr1227 Featured By Owner Jul 6, 2015  Student General Artist
Thanks so much for the watch, I'm glad you think I'm worth watching! :D Black and White Heart - Free to use 
Reply
:iconjonuriah:
JonUriah Featured By Owner Jul 1, 2015  Professional Photographer
Thank you so much for taking the time to follow my work here on deviantART! If you still have time, please also consider following my work on social media! :)

www.Facebook.com/UriahGallery
Reply
:iconbenyihs:
BenyiHS Featured By Owner Jun 21, 2015  Student General Artist
Thanks for the watch! :hug:


BTW, I'm currently offering commissions right now 
if you're curious I can send you more info! ;D :heart:
Reply
:iconchryssv:
chryssv Featured By Owner Jun 13, 2015  Student General Artist
Hi! Thank you soo much for the watch! I'm really happy that you like my work! Hope my future paintings wont dissapoint you!! ^^
Reply
:iconcausethought:
CauseThought Featured By Owner Jun 15, 2015  Professional General Artist
No problem. Please do keep at them! I would love to see you create a large background environment with multiple characters interacting with one another in it. I think it would be a good challenge for you.
Reply
:iconchryssv:
chryssv Featured By Owner Jun 15, 2015  Student General Artist
Well I really wanna try to paint somthing bigger, with diff characters interacting! :)
Reply
:iconslimegear:
SlimeGear Featured By Owner May 23, 2015  Student Digital Artist
Thanks for the +Watch! :)
Reply
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